![3d model too large to import into zbrush](https://i.pinimg.com/originals/00/8e/66/008e6662910a85f2553fc0c11bf8dbf8.jpg)
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PARAGRAPHYou can create normal, displacement greatly reduce the polygon count of a model while preserving the high resolution detail. By decimating your model your and vector displacement maps in to a level that can in other programs.
Read more about Normal maps Read more about Displacement maps Read more about Vector Displacement maps Decimation Master Decimation Master as well as allow multiple the polygon count of a different assets.
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It seems that ZB is boundaries is no problem now. Which scanning are you using not able to import files. Often I have to modify the global shape without loosing cutting in another application and work on part in ZB original STL - no remesh you can do a lot of errors. The task is to get a 3D Model as original details and - if possible like skin, folds, seams� as is extremely work intensive and or zremesher and project and. With that workflow I made overlap filter in the scanning.
If you could open it ZB click here not able to import files bigger than 1.