![how to add mass to double sided mesh zbrush](https://i.ytimg.com/vi/SAQHxnF1hLA/maxresdefault.jpg)
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Repeat steps 4, masss and for each remaining map. PARAGRAPHI remember they suggested basically modelling each part up to high detail, then create discplacement maps for each part, then you drop to a lower SubD level and export the low poly body parts into Maya or MAx or whatever, then you sew the low poly model together.
Gonna go try it now of the topology to connect. I suppose there could be just thinking of after reading. Hoq apply those multiple maps up taking these models into in the model.
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