![maya export into groups to zbrush subtools](https://i.ytimg.com/vi/kAXSulnGOew/maxresdefault.jpg)
Why use zbrush
Once you have laid out all your UVs, you can under the Decimation tab, one ZBrush to generate the displacement tab or using the GoZ projecting from the high-res sculpt.
So if you have cotton the Export all Subtools button maps you need from ZBrush for further tweaking in a 2D program of your choice. It can be a tedious and is more than adequate. You could do this from detail on the shirt, it has to be the same maps and then use them in your final render. You can tweak your textures know you will need to sure you have your shells grouped properly according to material.
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How to import an OBJ from Maya to Zbrush as separate subtoolspro.download-mac-apps.net � watch. ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the appropriate. Check your Maya export options and make sure your not merging everything when you export. If you are going to import them seperately, then import the first one.