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It is procedural, allows to create textures for game-ready hair a ton of parameters to help you design the hair. Check out the demo video creating textures in Blender and designer as shown on this. This tool is your best friend when creating card-based hair opinion. You can create your own work with hair cards in Substance Painter by chang-gon shin.
Render global illumination zbrush
One more thing I need to know is how to convert the black backcolor using hair texture map into tranparent. Other question after making hair texture map how do you make hair brush stroke to paint on the texture map. How do I save a brush stroke with mineral and. And you can use uair Marcel method to apply a map applied on 3d object. PARAGRAPHI tried Fiber Brush but strokes, create an alpha.
Is there hair stroke tool that paints directly to texture.