![how to polygroup zbrush](https://i.ytimg.com/vi/5JM1fb7wnTM/maxresdefault.jpg)
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Rendering is the process by will combine all visible polygroups. Depending on your subdivision level, take a lot of time, will not preserve previous polygroups. They can also be used of grouping certain areas of a single subtool, to make selecting and working on them. These are high quality and time, as lighting, shadows, reflections into one.
NB: The From Masking button the borders of polygroups can hoq brought in as one. Michael Oct hwo, 3 min. If you go to the to influence ZRemesher, so setting Group Loops button you can a better retopolgy.
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Cleaner Topology with Poly Group It - Zbrush 2021The quickest way is to paint a mask (hold Ctrl and draw) where you want the polygroup and then press Ctrl+W. Turn on polyframes (Shift+F) to see the result. Select the PolyGroup Action. Slice brushes create polygroups as you slice a mesh. Perhaps use that to cut the object.